Also, the tertiary attacks should temporarily decrease mana regeneration speed so they can’t be spammed repeatedly. The devs could also add some special interactions for the new types of attacks, like the giant fireballs being able to disintegrate a boulder. Passive bonuses - briefly become invisible on kills Tertiary attack - fire three ice lances instead of 1, like multishot in Minecraft, slightly longer charge time, large mana cost Secondary attack - a weak, close-range attack that freezes your enemy Any others that walk on it (only double frostborn can skate on it) will be frozen and take a few ticks of lingering damage The other side is a wall to stop attacks. You can skate up and over it, gaining tons of momentum. New sorcery - Create a giant ramp of ice in front of you. Your sorceries cool down slower during this to balance it out Passive bonuses - regenerate health while in fire, and slowly regenerate health while on fire. Tertiary attack (both triggers/mouse buttons) - REALLY big fireball, takes 3/4 of your mana, moves slower, much less range, huge damage Secondary attack - bigger fireball, highe damage, higher mana cost New sorcery - Shoot yourself high into the sky like a rocket, leaving a blanket of fire in your wake Passive bonuses - your primary attack can climb walls Tertiary attack (use both triggers or mouse buttons at same time) - a more powerful version of your primary attack with limited range, higher mana cost, and much higher damage. When touching and facing a surface, use this attack to thrust yourself in the opposite direction with a pillar of stone It travels faster when you’re in the air because it slingshots around you before approaching your target. Secondary attack - Pull and shoot a shard of stone from the ground that grows larger the farther it travels. This should probably be limited to only working when the enemy is touching or almost touching the ground New sorcery - Create an encasement of stone around the closest enemy to your crosshair (within a certain range). These additions would make each class more well-rounded so that using two gauntlets would be a viable option. What if we could equip two of the same gauntlet? This would enhance your class’ abilities, giving you a secondary sorcery exclusive to double gauntlets, would give you a secondary basic attack, and would also allow you to combine both hands’ basic attacks to make a more powerful tertiary attack.
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