![]() ![]() ![]() "The football engine is evolving every year," he says, "and we can feel the changes every year." While he won't outright say that it still feels like the FOX Engine PES games fans are familiar with, he makes very clear that the gameplay itself is being made using Konami's custom tools, not Unreal's standard ones. It's also using Unreal Motion Graphics to create new menus (long a bugbear of PES players) and hopefully improve players' flow through menus and into the game itself.Īnd if you're worrying about the game itself, Kimura tells us this is where the custom-built football engine comes into play. Kimura tells us that the team has used Unreal's Blueprint visual scripting tool to speed up early development and fix performance issues more quickly – which will presumably help the team to make speedy changes to the live service project. The engine shift has been about more than making a multi-platform game, though. "Unreal Engine's development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms."ĮFootball will be built for consoles first, and use that scalability to tailor it to other devices, something Kimura assures us will mean it will look and play like a new-generation game on PS5 and Xbox Series X, but still work fluidly with mobile players. "That's why we chose Unreal Engine," Kimura says. It's that dual approach that's helped along Konami's wildly ambitious plan to release a version of eFootball across new-gen consoles, last-gen consoles, PC, and mobile – and to eventually allow cross-play across every version. Using an engine built only for one company's games (as PES has done with Konami's FOX Engine previously) means building new tools only as you can spare the manpower to get to them – with Unreal already so fully featured, and open to so many people, Kimura says his team reduced "waste" while making what it needed.Īll of that work has seemingly been to create a best-of-both-worlds situation – using Unreal as a base allows the team to work with one of the most popular, and more importantly well-supported, game engines in the world, but customising it allows Konami to control the creation and refinement of eFootball more closely, with purpose-built tools. Poco M2 Pro: Did we really need a Redmi Note 9 Pro clone? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.That ability to learn from others has seemingly been key for the eFootball team. ![]() It will need to hope that PES 2022 is extra special. Konami's different approach means PES will be missing from next-gen consoles for almost a year. Meanwhile, PES' primary competitor - EA Sports FIFA - is delivering two versions of FIFA 21, one for current-gen consoles and another for next-gen ones, this year itself. Weirdly, Konami doesn't refer to it by “eFootball PES” anywhere in the announcement, hinting that it might not be in love with the new name introduced last year. Likely around September or October, as is generally the case for annual sports video games.Įven though PES 2021 is being “pared back”, Konami says it's confident that it will still offer fans enough to “tide them over” until PES 2022 is ready. PES 2022 will undergo testing in mid-2021 and will be released later in 2021. ![]() There are “large updates” in the works for both m圜lub and Master League as well, Konami added. In its announcement, Konami said that PES 2022 will bring “staggering improvements to all areas of the game”, including more realistic player models and animations, enhanced physics, and photorealistic visuals. ![]()
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